Anime Vanguards (AV) elements

Source check: 2026-10-15 · Current game update: v15.0 · Rankings and historical rewards retain their source dates.

The Elements page, revised 2026-08-19, is the buff list I trust. I copied the current text, not the 3 June 2025 wording the history section replaces.

  • Spark: immune to damage-down debuffs.
  • Nature: immune to range-down.
  • Water: immune to SPA-down.
  • Fire: each fire unit in range gives other fire units +1 percent damage.
  • Holy: status effects last 50 percent less time.
  • Passion: each passion unit in range gives other passion units +2 percent range.
  • Curse: +30 percent damage to bosses.
  • Blast: ignores 10 percent of enemy damage reduction.
  • Cosmic: clears status effects and debuffs on self, with a 30-second local cooldown.
  • Unbound: increases critical rate by 5 percent.
  • Unknown: immune to status ailments and debuffs.

Elements gained from a familiar, passive or active apply after placement and do not make a unit eligible for an Elemental Tower. Intrinsic dual-element units are different: their two elements count before placement.

Elemental Towers multiply a matching element by 3 and cut a different element by 80 percent. Chaos mode can be enabled there to clear faster. Portals assign one element and start at +200 percent damage. Elemental reactions on portals were removed on 5 August 2025. Worldlines weather changes elements by floor. A tournament can ban an element. The page says units are ranked inside their own element on the tier list.

Source: wiki.vanguards.gg/Elements. Checked 2026-10-15.

Frequently Asked Questions

What happens if I bring the wrong element to a tower?

The Elemental Towers page says a different element deals 80 percent less damage, and the matching element deals triple.

Do elemental reactions still exist on portals?

The Elements history says they were removed from portals on 5 August 2025.

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